![]() Looting the player's corpse will also force its spirit to release, if they have not already done so, thus preventing their ghost from spying on the area around their corpse. ![]() Note that if the player's ghost is running toward the corpse when its insignia is removed, he'll have to run all the way back to the graveyard to resurrect, so it may be wise to wait a moment before looting. This will remove their insignia so that they must revive at the graveyard, and give the looter a small sum of money. In battlegrounds, players can loot enemy corpses. Though less frequent, this sometimes occurs even on quests that require looting multiple items from a type of mob (such as the for The Sleeping Druid). The other loot on the corpse is subject to the party loot setting. For most quests where the party is to collect one of a specific item from a specific mob ( Collect the head of (mob name here)) then regardless of loot setting, each member may loot the quest item off the same corpse.On some quests, the quest loot is always free-for-all. Other items on the corpse are governed by the party loot setting. For most quests which require collecting several items of a type (harpy feathers for example), the quest items will drop on some mobs and be looted in the normal way, except that if the current looter can't collect the items (not on quest, already has full set) then the quest loot is FFA for those members who can still pick up the quest items.Quest loot is on a separate loot distribution and there are two common modes for this to occur. Under Legacy Loot rules, drops will include a chance for all items that would drop for a full party or raid at the instance’s level. Introduced in the Battle for Azeroth pre-patch, Legacy Loot Mode is automatically enabled when a player enters an instance at 11 levels or more above the maximum level of the content. This loot method is preferred by developers and, with Battle for Azeroth, has replaced the other methods. The chance of obtaining loot from a boss drop is currently theorized to be approximately 15% (equivalent to an average of 3.75 items from a 25-player kill), but this has not been confirmed.įinally, Legion legendary and artifact quest items are treated as what's called 'personal push loot', meaning these items do not need to be directly looted from the boss' corpse and are instead directly placed in the player's inventory. This can be done on any difficulty as well as on world bosses. Players in possession of a specific token, such as the, will be given a chance to spend the token for another try at loot from a recently defeated boss. The Bonus Roll system, also introduced in Mists of Pandaria, uses this loot type as well. Loot from Personal Loot is tradeable to anyone in the group, as long as it is also not an ilvl upgrade for yourself. Like solo looting, the drops are retrieved by directly looting the corpse of the boss, with the chat logs showing who's won something. Mounts can also be won via this method from bosses that drop them. Under personal loot, the game chooses a number of players (based on group size) and awards them a random item for their spec, while everyone else receives an amount of gold specific to them. Introduced in Mists of Pandaria, Personal loot is the default for all group content. You can return and loot the corpse of any remaining items until it disappears. For Bind on Pickup items, you will be prompted to accept the item, binding it to you, or turn it down, leaving it in the corpse. (If the loot window is empty, this normally indicates a bug, as corpses that have no loot on them simply cannot be right-clicked.) Using Shift-right/Command-click "autoloots" the corpse, which picks up all items except " Bind on Pickup" items. Simply right-click (or Command-click on a Mac with 1-button mouse) on the corpse of the mob you just killed, and a window will pop up containing any loot the mob was carrying. ![]() When soloing, looting is easy - a "lootable" corpse emits a "glittering" effect, and the cursor will change to the "trade" cursor when you mouse over the corpse. 5.2 Group policies and other loot options.5.1 Loot options: Need, Greed, Disenchant and Pass.
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